The highly anticipated Assassin’s Creed: Origins announcement took the world by a massive sandstorm. And amidst the excitement, director and creative director, Ashraf Ismail and Jean Guesdon gave us an insight into the world of Origins.
Set amid the pyramids, oases, and cultural upheaval of Ancient Egypt, Assassin’s Creed Origins is the first entry in the franchise to take place earlier than its predecessors, at a time when what we now know as the Assassin Brotherhood was in its infancy.
Ashraf Ismail, game director for Assassin’s Creed Origins, knows a thing or two about creating massive worlds, having previously led development of Assassin’s Creed IV: Black Flag and its vast Caribbean seascape. He and his team have taken what they learned and used it to build a huge recreation of Ancient Egypt, filled with diverse landscapes and endless activities to pursue.
“We have the capacity, from a technological standpoint, to create a massive countryside,” says Ismail. “It’s not a city, it’s a whole country with many cities, many villages, many exotic landscapes.”